Creating a habit gives me a new tool for playing. This is what I am reading - and by the way, I want to make my newsletter/posts shorter and more dense like this one. Just enough to set me on an adventure but short enough to keep me from feeling tied down. There's a gift in sticking with a thing, to be sure, and yet- I sure love to fly!

So I will honor the gift of this newsletter by creating a new habit. I'm going to make my newsletters shorter. I will repeat the action of giving myself this challenge. I will game my writing by bringing in a new "rule" that I can "enjoy": shorter and more essential.

Happy new year!

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Jan 7Liked by Chris Wong

I used gamification differently. I didn't have a point-based system, so I never optimized for it. Instead, I could just redeem a reward when I did the task.

But lately, I just let my procrastination take over. Usually, it's a good indicator of stuff I am genuinely not interested in.

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Jan 5Liked by Chris Wong

I think there's a common misconception about gamification: that gamification leads to enjoyment. Like: if you make a game out of an activity, you'll make the activity more enjoyable.

I wrote in my newsletter about how an elementary school reading program killed my love of reading for a long time. Because the program insisted I read 10 books in a few months for the sake of a field trip at the end if I met the goal. That forced me to rush through books, which killed my love of reading.

But I do think there's merit to gamification. Like you said, I think gamification can push us to improve. But I think that works better *after* we "enjoy what we do" so to speak. If we enjoy what we're doing, we're more inclined to push ourselves. Then, we gamify our activity to hit higher targets to push ourselves further and improve.

All of that is to say, I think enjoyment leads to gamification, and not the other way around.

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